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The NIS International Baccalaureate School hosted a singular exhibition

As part of the Design course, the traditional Educational toy/game exhibition was introduced to the public in a new direction.

Unit’s goal is to create an educational game or toy based by a group of students in a STEM direction.

 

A distinctive feature is that the students from the research stage drew an idea in the form of a sketch and then implemented it in graphic programs.

 

The peculiarity of the products is that with the help of gamification the guys added to their knowledge of physics, chemistry, biology, astronomy, geography, engineering (STEM).

The toys were created with elements that are not found in everyday life, as well as using game elements in real life. For example, Lava Lamp, a game based on Gravity falls, a STEM game and assemble yourself (anatomy), etc.

– Our educational toy was the Lava lamp. At first we all liked the direction of chemistry and looked for STEM chemistry toys on the Internet. However, not finding a more interesting game, group member Margulan saw the lava lamp and suggested that we make this toy. The game is accessible and useful. Thus, we put the theoretical knowledge gained during the lesson into practice,” says Amina Bauyrzhan.

During the exhibition the students, in addition to viewing other works, played games, had fun and added to their knowledge.

According to the teachers, working in a group has many advantages. Because it was difficult to compose an idea for a game and direct it to STEM, students developed communication, the ability to distribute work by roles, to work in time, and most importantly, responsibility skills.